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Using Digital Gamification in the Context of Business Models

Published: 31.10.2019

by Jesper Chrautwald Sort , Peter Martin Holst


The use of blended learning and gamification to enhance motivation and learning by the students is a recent and increasingly important topic in teaching. This paper will give an example of how gamification was implemented in an entrepreneurial course using business models as the primary structure.

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Length: 9 pages


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